Skip to main content

5 posts tagged with "development"

View all tags

Dakota Alpha 6

· 8 min read
Jorge O. Castro
Director of Dinosaurs

Dakota Alpha 6 is out. This one is brought to you by Ahmed Ahdan/ Built against GNOME 51 and freedesktop-sdk 26.08.1, running Linux 7.2.6, NVIDIA 615.71.09. Kernel OGC 7.2.6-ogc1 for your gaming needs.

This one certainly feels good! Please remember that we still do NOT support secure boot, so temper your expectations! Here's the changelog, I'll make a video on this one since we have a lot to discuss!

Bluefin Dakota desktop running GNOME
Dakota, built from source with BuildStream

Version matrix

Alpha 5 baseline values are from tag stable-20260731 (as reflected in the Alpha 5 release announcement):

ComponentAlpha 5Alpha 6Source / Pin
GNOME Shell50.351.0gnome-build-meta
Mutter50.351.0gnome-build-meta
freedesktop-sdk25.08.1426.08.1elements/freedesktop-sdk.bst
gnome-build-meta50.3-5-g4b2504651.0-3-ge34f1ebelements/gnome-build-meta.bst
Kernel7.0.117.2.6elements/core/linux-fdsdk.bst
Game Mode kernel7.1.4-ogc17.2.6-ogc1elements/core/linux-ogc.bst
NVIDIA610.43.02615.71.09elements/bluefin-nvidia/nvidia-drivers.bst
bootc1.16.61.16.13elements/gnomeos-deps/bootc.bst
systemd260.2261.2gnome-build-meta
Mesa26.1.426.2.2freedesktop-sdk
GTK4.22.44.24.0gnome-build-meta
PipeWire1.6.11.6.8gnome-build-meta
WirePlumber0.5.150.5.17freedesktop-sdk
NetworkManager1.56.11.58.1gnome-build-meta
xdg-desktop-portal1.22.11.22.1gnome-build-meta

Note on kernel and bootc: Dakota pins its kernel at 7.2.6 via elements/core/linux-fdsdk.bst (ahead of freedesktop-sdk 26.08.1's default of 7.2.2) and pins bootc at 1.16.13 via elements/gnomeos-deps/bootc.bst (ahead of gnome-build-meta's default of 1.16.6).

GNOME 51 "A Coruña" was officially released on September 16, 2026 — see the official release notes.

Migrating Major GNOME Versions

This is the first time we utilized dakota:next tracking a dev release, and Ahmed smoothly transitioned the testing branches through these:

ChangeCommit
GNOME 51 and freedesktop-sdk 26.08 on testing5005f85
freedesktop-sdk 26.08.1 and NVIDIA 615.71.09e835b88
Complete fdsdk 26.08 port across all variantsa29d9f6
Derive fdsdk pin and patches from tracked gnome-build-meta57a70d3
Stage sandbox shell explicitly for fdsdk 26.08526affd
Core junctions to GBM 50.4 and fdsdk 25.08.165e630bc
Core junctions to GBM 51.0-312334d2
Track gnome-build-meta master in :next3af437b

Kernel and hardware

Here's a bunch of enablement crap:

ChangeCommit
Kernel 7.2 with hardware enablement5fbeae7
Align testing on 7.1.86e388f8
OGC gaming kernel 7.2.6-ogc11371bce
Carry hid-asus build fix for OGC 7.2.6-ogc1d2c8cf7
NVIDIA 610.57.04 plus missing data filesed2bea8
ATH12K Wi-Fi across variantsb307333
Restore desktop capabilities across streamsa984a81
Preserve hybrid graphics configuration997f6ec
brlaser CUPS driver846cd92
dmidecode for BIOS info0c5c9ea
Disable zram in favor of zswap53952c7
ydotool input automation and uinput rulesa182aba
plugdev and nintendo_switch groups for udev02bb985

Desktop

And some of the upcoming desktop improvements that we've been going over in the Discussions:

ChangeCommit
Curated GNOME Shell extensions suite01b757b
quick-settings-audio-panel enabled by default8897f7c
BudsLink-Companion replaces Bluetooth-Battery-Meterb07c05d
syncthing-togglebluefin-bling v2bd7bbe6
Ghostty resize overlay off by default (Wayland loop)556bc0c
Ghostty dual-theme tracks GNOME Dark/Lightffe6271
Stop GDM fingerprint retry loop on unenrolled readersddc37d7
Disable PC-speaker WirePlumber sinka5e9152
Portable unzip flags for extension installs787bf4d
Preserve release ZIP root files in extension packaging20113c3
Avoid broken and intrusive desktop defaults691a377
Developer mode adapted to Dakota9efe6e9
Bluefin dinosaur avatars in GNOME user-account pickere106345
Unbreak fresh-ISO post-install (uwelcome, brew, devmode)85a1123

Game Mode

Fastfetch output showing the Dakota NVIDIA gaming image and the OGC gaming kernel
dakota-nvidia-gaming on the OGC kernel

Bluefin's "Game Mode" is fleshed out now, offering access to a "Bazzite Light" gaming setup, perfect for slaying out. Destiny on Linux please Sony!

ChangeCommit
OGC gaming kernel 7.2.6-ogc11371bce
32-bit GL/Vulkan drivers, Steam UI GPU acceleration096b351
Steam .deb pinned to versioned pool URLe051009
patches/linux-ogc added to sync overlayefc23c7
Re-pin LuaJIT after upstream deleted ROLLING tagf277abd

Image and boot plumbing

The chunka work is great, you'll notice way smaller updates than the old images. Top of the line hunter!

ChangeCommit
Single source of truth for the image-variant seta987f87
Real stream tag in fastfetch via boot-time booted-image syncd4048c6
Generate ownership during image builds with chunkah4360e70
Fetch remote companion data before reading in chunkah73ff57e
Preserve export mtimes in chunkah1c081c0
Compose host toolchain once during image buildse4a2dfd
Stop using /dev/stdin for inline writes under BuildBarn/BuildBox5e30bde

Behavior changes

  • Ghostty ships resize-overlay = never; theme tracks the GNOME Dark/Light preference.
  • snd_pcsp sink disabled in WirePlumber — audio no longer falls back to the PC speaker after resume.
  • zram is disabled; swap is zswap backed by /var/swap/swapfile.
  • Bluetooth-Battery-Meter is replaced by BudsLink-Companion plus the io.github.maniacx.BudsLink Flatpak.
  • aarch64 images are not published this cycle. (We'll turn these on soon)

Images

ImageStreamCommand
DakotaStablesudo bootc switch ghcr.io/projectbluefin/dakota:stable
DakotaTestingsudo bootc switch ghcr.io/projectbluefin/dakota:testing
NVIDIAStablesudo bootc switch ghcr.io/projectbluefin/dakota-nvidia:stable
NVIDIATestingsudo bootc switch ghcr.io/projectbluefin/dakota-nvidia:testing
GamingStablesudo bootc switch ghcr.io/projectbluefin/dakota-gaming:stable
GamingTestingsudo bootc switch ghcr.io/projectbluefin/dakota-gaming:testing
NVIDIA GamingStablesudo bootc switch ghcr.io/projectbluefin/dakota-nvidia-gaming:stable
NVIDIA GamingTestingsudo bootc switch ghcr.io/projectbluefin/dakota-nvidia-gaming:testing

You can't rebase to Dakota from another image. If you're not on Dakota already, reinstall from the ISO.

ISO downloads

Testing instructions and bug reporting: ISO Testing. File ISO bugs in projectbluefin/dakota-iso.

Lore

Remember that the wolves are coming, level up your skills at training.projectbluefin.io. It's a tough world out there, here's a sneak peek at the artwork from the artists at makemeacomic.com! These are just a sample of entries from a mysterious journal uncovered on Europa by a [REDACTED] merchant. Inside are the secrets to unlocking the potential of Contributor-Guardians and their mounts. But the forces of the Toilmaster are already ahead of them. Instructions from a doomed CNCF Expedition are sparse:

CNCF VANGUARD // ALERT ONE

There's a stone here. "All these worlds are yours, except Europa, attempt no landing there." But sir didn't the Hummingbird team leave three days ago?

1 / 4

Bluefin

Long-Range Raptor Mount

Bluefin Long-Range Raptor Mount
Bluefin — Long-Range Raptor Mount concept illustration

Bluefin Gaming Mode and Dakota Alpha 5

· 4 min read
Jorge O. Castro
Director of Dinosaurs

Guardians ... a new Dakota arrives, likely our last before beta. @ahmedadan brings us an example of the power we can wield with BuildStream and The Final Shape. (Ask him about his COSMIC image!)

The builder is back in business and we now have enough institutional knowledge to make getting a new one and swapping it in easier. Improvements in the tooling in general has helped. And my homelab is doing from-source builds in 8 minutes, that's 4 minutes faster than assembling RPMs. We intend to make it trivial for anyone to deploy these on any modern infra. Buildstream and Kubernetes is a beautiful thing.

The world has changed! Here's the good stuff.

What it comes with

First let's get the versioning out of the way. Since we're based on freedesktop-sdk project we'll use their version. In this case, 25.08.11. The 11th release of the August 2025 major update. 26.08 is our next update. Yes, that's next month. :) Bluefin will remain versionless and tested as a whole, you'll just switch aggressiveness with game mode if you want:

  • Kernel: 7.0.11
  • Game Mode Kernel: 7.1.4-ogc1
  • GNOME Shell: 50.3
  • freedesktop-sdk: 25.08.11
  • bootc: 1.16.6
  • systemd: 260.2
  • Flatpak: 1.18.0
  • :testing GNOME 50 development builds
  • :stable Publishing daily if tests pass, moving to every other day for beta, weekly for GA
  • :next GNOME 51 rolling builds, currently busted.

We're helping out GNOME OS by shipping a new zswap configuration, based on their inprogress work upstream. Dakota uses zswap backed by a disk swapfile, rather than zram.

  • zswap.enabled=1 keeps recently swapped pages compressed in RAM, avoiding disk I/O when they are needed again.
  • zswap.compressor=zstd selects Zstandard: generally a good compression-ratio/CPU-speed balance.
  • zswap.max_pool_percent=20 caps the compressed RAM pool at 20% of installed memory.
  • zswap.shrinker_enabled=1 lets the kernel reclaim zswap memory under pressure by writing colder compressed pages to the backing swapfile.
  • vm.swappiness=100 makes the kernel treat reclaiming anonymous memory to swap as comparable in cost to reclaiming file cache. Since zswap absorbs the initial swap writes in RAM, this aims to preserve filesystem cache without immediately incurring disk latency.

The backing store is /var/swap/swapfile, created on demand at min(RAM / 2, 8 GiB) when the disk is large enough. Dakota explicitly disables GNOME OS's zram device, so it does not stack zram and zswap; The kernel arguments live in /usr/lib/bootc/kargs.d/20-zswap.toml, so bootc applies them on image switches and upgrades.

Feel free to give feedback on the swap stuff, it's an exciting area where we can hope to help out GNOME!

Open Gaming Collective

As part of our mission to improve the Linux desktop we're offering a "Game Mode" to Bluefin, which will pull in a bunch of stuff. It will be available in a checkbox in the control panel and is basically a lightweight Bazzite-lite built with BuildStream.

Yes, an OGC gaming kernel with aggressive updates but at least upgrades will work, lol. It will slay, so it is also aliased to dakota:btw. For the discerning raptor rider.

  • The kernel includes gaming-focused patches/features, including sched_ext and ntsync
  • Steam and its 32-bit compatibility libraries and controller udev rules, etc all built in - this is basically the Steam flatpak, you'll show up as "Freedesktop" in the Steam Charts
  • Gamescope and the Steam Big Picture gamescope session
  • GameMode, MangoHud, and vkBasalt for performance management, metrics, and post-processing.
  • InputPlumber, SDL controller database, and handheld/controller support. Note that we don't support handhelds but shrug it's all Linux.
  • All that extra Vulkan, SDL, audio, X11, USB, and input compatibility libraries for native games and stuff. Shout out to Kyle Gospo for the guidance!
  • First-boot Flathub installs for Lutris, Heroic, Bottles, ProtonPlus, Protontricks, and GOverlay.

And I'm sure I missed some.

How to Get It

There will be a GUI for this soon, in the meantime enjoy! You can't rebase to this from another image, if you're not on dakota already you need to reinstall.

ImageStreamCommand
GamingStablesudo bootc switch ghcr.io/projectbluefin/dakota-gaming:stable
GamingTestingsudo bootc switch ghcr.io/projectbluefin/dakota-gaming:testing
NVIDIA GamingStablesudo bootc switch ghcr.io/projectbluefin/dakota-nvidia-gaming:stable
NVIDIA GamingTestingsudo bootc switch ghcr.io/projectbluefin/dakota-nvidia-gaming:testing

ISO Downloads

Bluefin's Sausage Factory

· 11 min read
Jorge O. Castro
Director of Dinosaurs
RELEASE SOUNDTRACK TO HUNT BYThe Forbidden Factory

If you want to understand how a modern Linux distribution is made, you eventually have to look at the "sausage factory" - the intricate pipeline of code repositories, build systems, test suites, and orchestrators that turn raw source files into something you can boot on physical hardware.

Supakeen posted The Fedora 45 Sausage Factory, and the curtain was pulled back on Fedora's use of dist-git, Koji, Bodhi, Pungi, and openQA to make Fedora.

People are asking "what's the equivalent of this in Bluefin?" Most of this stuff sounds like a Pacific Rim sequel, so let's take a look. We are currently in the process of moving away from our own legacy sausage factory to Bluefin's final destination: Kubernetes.

  • projectbluefin/common: The shared "org brain" containing system configurations, desktop defaults, documentation, and foundational OCI layers. When most of you think "Bluefin", it's in here.
  • Image repos (bluefin, bluefin-lts, dakota): Derivative image definitions that consume common and layer specific desktop experiences or lifecycle variants.
  • Instead of spec files and tarballs, Bluefin's definitions rely on Containerfile directives and declarative package manifests. But in some cases you may still find a vestigial inline package install in a script.

Under the Hood: The OCI Toolchain

I've read comments on Reddit that think that all of this is GitHub-specific. GHA is there because we're lazy. At the end of the day, all of Bluefin is locally buildable on any service. And on any OS: you can build Bluefin on Macs and Windows too. Each repo has its own Justfile covering different tasks.

The entire point of cloud native is that you should be able to build the thing anywhere. If you get confused by "cloud native", try to remember "API Native" instead. Let's look at some standard OCI things:

[ git ] [ buildah ] [ podman ] [ skopeo & bootc ]
Declarative Config ---> Daemonless Layer ---> Local Execution ---> Registry Transport
& Tracking Composition & Inspection & Host OS Deployment
  • git: Tracks everything. This is the single source of truth. This is called declarative config and has all the config files.

Linux distributions talk about "rolling vs. stable" - this doesn't make sense in modern Linux. The entire thing is a git branch. It's what you choose to ship.

You need to ship the entire git branch. That means releases AND rolling tags, feature branches, testing branches, "test this crazy thing here temporarily branches", all of that. git is fully open source and not under the control of any single vendor. When the Bluefin factory is cooking things that used to take months now take hours:

Fastfetch terminal output showing the Dakota NVIDIA gaming image and OGC gaming kernel
OGC Gaming kernel and stack on Bluefin Dakota
  • buildah (Daemonless Builder): Assembles container layers statelessly without requiring a background daemon or root privileges on host runners. buildah is a CNCF Sandbox project and not under the control of any single vendor.

  • podman (Local Validation): Enables local parity. Developers can run podman run locally to inspect built layers before pushing code. podman is a CNCF Sandbox project and not under the control of any single vendor.

  • skopeo (Transport & Tags): Handles low-level OCI manifest operations - copying images directly between registries, inspecting layers, and managing release tags. skopeo is a CNCF Sandbox project and not under the control of any single vendor.

  • bootc (Target Deployment): Bridges standard OCI container images directly to the target machine's disk. It handles kernel handoff, transactional filesystem updates, and automatic rollbacks. You're not going to believe it ... bootc is a CNCF Sandbox project and not under the control of any single vendor.

Practical Walkthrough: Adding an Application

Let's add a new application. Let's say the control panel we've all been missing. Brian Ketelsen, Father of Bluefin and now control panel connoisseur has blessed us with this:

ChairLift applications screen showing Flatpak and Homebrew management
ChairLift’s Applications view.
ChairLift maintenance screen showing Homebrew and Flatpak cleanup tools
ChairLift’s Maintenance view.
ChairLift updates screen showing Flatpak and Homebrew updates
ChairLift’s Updates view.

He's been rolling with this in his custom image. And if you're like me you probably want that thing right now. Here's the Git repo. Not distribution specific either, Brian's images are based on Debian. See how weird it is to classify things the old way? Who cares. It doesn't even ship on the image it ships in homebrew lol.

In Bluefin, adding an application comes down to choosing where the change belongs in the repository tree:

Option A: At the Shared Level (projectbluefin/common)

This is 95% of it. Someone saw a new app in Flathub and wants to feature it, or we need to swap out a component when an app gets deprecated, etc. Chairlift will go here.

  • Contributor: edit a central Brewfile (for Homebrew CLI utilities or Flatpak desktop apps).

Option B: At the Image Level (bluefin, bluefin-lts, dakota)

  • Contributor: edit an image-specific build script (e.g., build/10-build.sh executing dnf5 install -y <package>) or a bst definition file.

This is usually system-level stuff, or may be things the user doesn't see that we deal with. For example, NVIDIA drivers on all three are installed differently. Or if your hardware acceleration breaks, etc. Anything that touches the metal, like that OGC kernel.

Change Processes

We have a lazy consensus model - in the early days of Universal Blue we had full-blown specs and it looked similar to what you see in Fedora today. These days you can file a bug in common and if maintainers have consensus, we do it.

This can cause friction for new users who do not understand Bluefin's mission. An open process doesn't mean a free-for-all. It also means we force work OUT of the org. For example, in Dakota we'll be prototyping zswap configs, but -

However, the entire process is in the air. Six months ago I would have told you, "if you didn't file a bug, I don't care; you didn't put in any effort, so I won't either." Now I can point an agent to my entire Discord and slurp out months of people's actual bugs and get actionable feedback.

This is why IMO the best thing we could invest will be ujust report. We make it easier for people to submit their technical data, opt-in. But that is a post for another day!

Two Eras of OS Engineering

Fedora's sausage factory is a masterclass in classical Linux release engineering. But we are a small project and cannot afford such complexity.

And then you would say, "But Bluefin is Fedora/CentOS, you can't make Bluefin without it." And you'd be right! And then the other half of the room would say, "Listen to the k8s guy talk about complexity!" And they would also be right!

The last bit is BuildStream, which effectively replaces just about everything in that Fedora diagram with a single, simple CLI tool. BuildStream is hosted at the Apache Foundation.

The Final Shape

Shove your Linux dreams in git

If you're a developer, the entirety of your existence lives in git.

  • Anything you want, any version you want, we're going with GNOME OS versions first
  • But then add things like OGC kernels, nicer Mesa, etc. We're finishing up the Dakota gaming image now and there will be a nice GUI to make all of your lives happier.

This is GitOps, so forking, etc. is encouraged. Pretend you can get a Bluefin for every possible iteration (because you can!) Some of you will think this is about images, but most of you will do the smart thing and swap out Brewfiles and "top 10 kickass Flatpaks" and so on. Both of these ecosystems are distribution-agnostic.

A vendor-neutral, well-maintained toolchain makes your dream real

You know when I say "distroless", "cloud native", "the Kubernetes moment", and all of that stuff? And then people laugh? This is what I mean. Moving away entirely from the concept of distribution tooling to commodity tools.

It's down to git, bst, and bootc. BuildStream can output your dream in one go. THE ENTIRE MIDDLE PART GOES AWAY. No intermediary format - it goes right to a format that we can run tests on, scan, etc. You don't need "distro builders"; you just need normal containers!

I could give a sysadmin these three tools and a laptop with the right creds and publish Bluefin, and none of you would notice.

The DevOps Part

So on the one hand, we have The Final Shape. It's clear what I think: we optimize for correctness in Linux first, your shitty VPN RPM be damned.

What Fedora Hummingbird brings to the table is to take all of that operational knowledge Fedora has, and then bring THAT into the container-native space. They are, after all, building a Linux distribution.

Which is also why we say we're not a Linux distribution. Dakotaraptor was born into cloud native. It will never have to deal with COPRs or akmods or any of that stuff. It will just have what it needs with a handful of tools and infrastructure.

I would argue our appeal is that we start from the success of Kubernetes. I have now experienced BuildStream with Buildbarn and Kubernetes.

  • From a technical perspective, it excels at everything we need it for and I have yet to see anything even in the same ballpark.
  • From a cost perspective, it's unbeatable. Every infrastructure provider in the world sells K8s, and everyone's laptop has podman.
  • Contributors

That last one. Millions and millions of developers know this tooling already. This is a great opportunity to meld the distribution processes with new people coming in at Hummingbird Factory level.

Our message to contributors remains the same. Use the tools everyone else is using - bias towards trusted vendor-neutral organizations. I have annoyingly pointed out which of these tools are hosted by the CNCF and the Apache Foundation. This is what "Cloud Native Linux" is.

This is not a dunk

I liken Fedora to last year's McLaren. When it comes to traditional Linux distros, you'd have a tough time beating Fedora. And just about everything you hate about it has nothing to do with the tech and probably the policies.

This is why Fedora Hummingbird's factory is appealing to me. As you can tell, I can't shut up about it.

But things change, and every year the users demand the spectacle. Fedora Hummingbird is a ton of well-funded enterprise tech - they've got wind tunnels, an awesome factory, engineers fighting to be the best. Inserting all of that Fedora operational DevOps knowledge into a modern Hummingbird design would slay.

Fedora Hummingbird is built with this same collection of CNCF and Apache projects. Combined with other open source projects, many of which are controlled by a single vendor, but have years of enterprise pedigree with billions of dollars worth of ecosystem to show for it.

Loop closed ...

Mastery of these tools is in high demand. Even if you skip all of the operating system parts, all of these skills are useful for much more. The desktop is but a sliver of places you'll find these tools.

Some will grab RPMs and debs, some will grab bst. All will need Kubernetes.

We should encourage this, all in the name of sport! Sharing about 95% of the tooling and the people. Let's not forget that Ubuntu's putting in some great laps!

Upcoming changes to Homebrew and CLI behavior

· One min read
Jorge O. Castro
Director of Dinosaurs

We hope that you're enjoying the holidays! We're making some important changes to how Homebrew and command-line tools work in Bluefin. These changes will land in this Tuesday's weekly build.

Homebrew

Homebrew's path will now be placed after the system path. This will cause brew doctor to complain, but we feel that this will lead to a cleaner experience overall. This has been working well in testing, and the change is already on the daily builds if you're using one of them.

Bluefin CLI

Atuin has been causing some issues, so we've disabled it by default to ensure a stable experience with bluefin-cli. We plan to investigate a better integration for Atuin in the future.

More updates coming

We will be publishing a large year-in-review update next week that will cover these topics in much more detail, but we wanted to give you a heads-up on these behavioral changes before they land. In the meantime, we've set up todo.projectbluefin.io for you to follow along with the major changes coming in Bluefin. Thanks!

Discussion

Easier Homebrew Installation for Custom Images

· 2 min read
Jorge O. Castro
Director of Dinosaurs

We've created a new repository to make it much easier to add Homebrew to your custom bootc images. @ublue-os/brew repository provides a pre-packaged OCI container image that bundles everything you need to add Homebrew to your custom image-based systems. This is an evolution of a long journey to integrate homebrew better onto our Linux systems. Instead of manually setting up Homebrew, configuring services, and managing shell integrations, you can now include everything with a single line in your Containerfile.

COPY --from=ghcr.io/ublue-os/brew:latest /system_files /

On first boot, the brew-setup.service automatically extracts Homebrew to /var/home/linuxbrew/.linuxbrew, sets up proper permissions, and makes it ready to use. The image also includes timers for automatic updates and upgrades, keeping your Homebrew installation current.

This removes a bunch of the manual stuff you had to do in your template to get the full thing, now it's much easier and reliable for everyone. Once we're done the container will rebuild after a Homebrew release, keeping us up to date and safe!

Check out the repository at github.com/ublue-os/brew for more information and examples.

Thanks!

This work and testing brought to you by:

Loading...
Loading...

Discussions